XR SCENARIO

The slate of Villers Abbey ®2019
Picture 2019 ® Gregory Fornal
A hybrid narrative
which explores the interactions
between the physical space of the places visited
and the digital world of mobile devices.
Portfolio App

Invisible cities
Alesia, FRANCE
Observez votre ville
à travers les yeux d'un(e) autre...
Scénario, conception ( collectif)
( en cours )
Invisible cities est une exploration immersive ouverte et nomade fondée sur des expériences en réalité augmentée qui permet de découvrir une ville à travers les yeux de migrants d'origines et d'époques différentes.

ALESIA's Fury
2021
Alesia, FRANCE
Client: MuséoParc Alésia in Burgundy
Producer: Ohrizon
Script and voice-over: Grégory Fornal
Illustrations: Philippe Chanteloup
A LIFE-SIZE ADVENTURE GAME
IN THE REMAINS OF THE FORMER GAULS CITY
"Furie d'Alésia" is an adventure game that immerses the player in the disturbing universe of the city of Alésia of the 2nd century. Equipped with a touch pad, visitors roam the 5 hectares of the remains of the ancient city to unravel the threads of a plot whose answers can be found both in the real physical space of the present and in the virtual 360 ° of the past.

Invisible cities
Alesia, FRANCE

Villers slate
Villers Abbey. Belgium
2018
Production: Biplane, Ohrizon
Script, game design and voice-over: Grégory Fornal
Illustrations: Olivier Massilian
SOLVE A MILLENNIUM ENIGMA
Explore the ruins of one of the most large Cistercian abbeys of the world
"L'ARDOISE DE VILLERS" is an investigation game that takes place in the ruins of Villers Abbey in Wallonia. In the company of the spirit of a fellow builder, you relive the great hours of the abbey at the time of its heyday and bring to light a dark case of murder whose terrible ramifications shake to the very foundations of the monastic institution.
others apps for which I created content.






