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XR SCENARIO

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The slate of Villers Abbey ®2019

Picture 2019 ® Gregory Fornal

A hybrid narrative
which explores the interactions
between
the physical space of the places visited
and the
digital world of mobile devices. 

 Portfolio App

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Invisible cities 

Alesia, FRANCE 

Observez votre ville

à travers les yeux d'un(e) autre...

Scénario, conception ( collectif) 

( en cours )

Invisible cities est une exploration immersive ouverte et nomade fondée sur des expériences en réalité augmentée  qui permet de découvrir une ville à travers les yeux de migrants d'origines et d'époques différentes. 

 

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ALESIA's Fury

2021

Alesia, FRANCE 

Client: MuséoParc Alésia in Burgundy

Producer: Ohrizon

Script and voice-over: Grégory Fornal

Illustrations: Philippe Chanteloup

A LIFE-SIZE ADVENTURE GAME  

IN THE REMAINS OF THE FORMER GAULS CITY

"Furie d'Alésia" is an adventure game that immerses the player in the disturbing universe of the city of Alésia of the 2nd century.  Equipped with a touch pad, visitors roam the 5 hectares of the remains of the ancient city to unravel the threads of a plot whose answers can be found both in the real physical space of the present and in the virtual 360 ° of the past. 

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Invisible cities

Alesia, FRANCE 

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Villers slate

Villers Abbey. Belgium

2018

Production: Biplane, Ohrizon

Script, game design and voice-over: Grégory Fornal

Illustrations: Olivier Massilian 

SOLVE  A  MILLENNIUM ENIGMA

Explore the ruins of one of the most  large  Cistercian abbeys of the world

"L'ARDOISE DE VILLERS" is an investigation game that takes place in the ruins of  Villers Abbey in Wallonia. In the company of the spirit of a fellow builder, you relive the great hours of the abbey at the time of its heyday and bring to light a dark case of murder whose terrible ramifications shake to the very foundations of the monastic institution. 

others  apps  for  which I created content. 

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